Matheus Correia
I am a writer and narrative designer with four years of experience in game design. My experience allows me to collaborate across disciplines to create cohesive narratives, focusing on compelling characters and stories that give the player more agency in an immersive world. While my specialty is writing memorable characters and immersive dialogue, my true talent is transforming the player experience into an emotional journey. Driven by a commitment to innovation and excellence, I strive to create rich worlds shaped by the player's actions and emotions.
Experience
GAME DESIGNER | FEB 2022 - JUNE 2022 (FREELANCE)
Designed and implemented a high-quality game & level design using Godot.
Worked on design documents and other narrative content. Collaborated with the cross-functional team to implement the game mechanics.
Writing ✦ Story design ✦ Level Design ✦ Game Design ✦ QA
NARRATIVE DESIGNER | NOV 2023 - PRESENT (VOLUNTARY)
Designed, wrote, and implemented a high-quality story-driven gameplay, cutscene, tutorial, and other narrative content. Worked to maintain narrative tone using collaboration with a cross-functional team.
Writing ✦ Story Design ✦ World-building ✦ Cinematic Design
GAME WRITER | AUGUST 2024 - SEPT 2024 (FREELANCE)
Designed, wrote, revised a high-quality story-driven for a rpg game, character arcs, world-building, treatments, beatsheets, and other narrative content.Writing ✦ Story Design ✦ World-building
SCRIPTWRITER | JANUARY 2025 - PRESENT (VOLUNTARY)
Wrote and revised 14 short video scripts for marketing videos to produce engaging videos.
ScriptWriting ✦ Story Design ✦ Editing ✦ Revision
GAME TESTER | MAY 2024 - FEBRUARY 2025 (CONTRACT)
Collaborated in game testing for Red Tower. Worked with a team of testers to identify and document bugs using Trello. This experience gave me a deeper understanding of the QA process and the importance of clear communication within the Dream4Team development team.
QA ✦ Constructive Feedback ✦ Critical Thinking ✦ Communication